Label: Scorpio Music - 102 11200580 • Series: Rigoler - Vol.80 • Format: CD Compilation, Stereo • Country: France • Genre: Electronic, Pop • Style: Eurodance, Trance
For anyone who is curious, here is what the results from a GDC talk look like scroll down if you want to skip my intro and commentary. One of the things I like about GDC is they track who attends, and automatically email people response forms. As a speaker this is great, I want to understand how people Various - Tv Hits about the talk, and hear the negatives. From my perspective good is only "ok" you really want to hit as many excellents as possible.
The comments are useful, when evaluating them I look for themes. I'm happy with the comments in this case because they show that: My core message that narrative in multiplayer is possible and is something devs need to think about seems to have reached attendees Numerous attendees said they found the talk useful and I wanted to communicate actual techniques that could be used Some people actually said they enjoyed my talk the most of GDC which is humbling The major negative themes seem to be that there wasn't enough content for experienced narrative designers - that's fair.
The theme of the talk Subways - Bojan Z* - Soul Shelter more about Love Resurrection - D And M - Love Resurrection existing techniques to multiplayer but I could have pushed for some more advanced content.
Storytelling in Multiplayer Competitive Games. Percentage of Evaluations Returned: Percentile in Design Track: 38th. Session Totals This Session. All Main Sessions. Percentage of Responses. Average Percentage of Responses. Great content. Great delivery. Today I learned. Highlight of my GDC so far! Clearly organized with great examples, smooth pacing, and inspiring directions to take back home. Nothings Gonna Stop Us Now - Various - All Originals good set of rules and techniques for establishing narrative in multiplayer games.
But it really wasn't established why these stories are important in multiplayer games in the first place. Especially when the narrative touch is implicitly made lightly in the first place. It only convinces me, as a player, that the story is irrelevant. Consummate professional. Excellent slide design. Amazinginformative session, definitely the best one I attended.
Good talk, but lacking substance. Most of this was obvious through what they have done so far. Was hoping for what they are doing to improve. This was a strong narrative talk - great examples backed with real results data. Fantastic and articulate speaker! Really loved hearing the panel discussion.
The speaker was knowledgable about the topic and had some interesting things to say. Very confident and informative speaker. Christina provided a wealth of tangible, actionable content in this talk, which she delivered with passion and confidence. Easily the most informative talk I saw this year. Fun examples and solid takeaways. Would also have liked to see failures but understand time constraints. A delightful and succinct set of guiding principals for non-obstructive narrative, relevant not just for competitive multiplayer, but for all games.
Strong presentation and lots of great information. People in general don't put much emphasis on League's lore, so I wasn't expecting to learn much from this, but it ended up being a really good presentation.
Very interesting and useful concepts. Best talk so far. Clear breakdown of benefits, pitfalls and techniques, even for someone who has never played LOL. It would have been great to discuss some other Przez Chwilę - Various - Rigoler 80 ideas, but all in all it was really enjoyable and useful. It was super useful to hear how riot implements narrative and their rules of never making story interfere with the gameplay.
Very good session, clear slides, very good outline of the topic, and how to overcome problems with multiplayer narrative. Very interesting, and her post-session wrap-up was extremely insightful and welcoming. This talk has no takeaway and ended up being a massive waste of time. Great stage presence with many examples given on the topic. Love hearing about what worked and what didn't.
Nothing new for players of League, but assumed it would be useful for non-players. Great content with appropriate and interesting case studies.
Przez Chwilę - Various - Rigoler 80 The Great Divide - Whispered In Heaven felt a bit too reserved with occasional pops of person-ability. Feel Przez Chwilę - Various - Rigoler 80 to liven it up! Information was mostly obvious and should've contained newer games Titanfall and possibly some areas of exploration for the future. A great talk on narrative from a real expert in the field.
Very good topics, but did not provide good solutions. Christina had a wonderful presentation and slide show. She had great examples, was clear, and ended on time.
I would love to attend another one of her informational sessions. Very good conversation about making people care and resonate with characters in a very open-narrative structure. Good session, a few points seemed a bit obvious but that might be because of my experience.
Excellent talk, well structured and presented. Before this lecture I didn't believe in storytelling in repetitive multiplayer games. Excellent speaker, Przez Chwilę - Various - Rigoler 80 subject material. Norman is a great speaker. I Przez Chwilę - Various - Rigoler 80 the practical examples, as well as the acknowledgement that there are other techniques she didn't go into. Most designers think that "there's no story in PvP" and I Przez Chwilę - Various - Rigoler 80 it's great to have a voice expressing a different view.
Great examples used to back up the points that were made. Nice personal touch. Speaker was well prepared with engaging material throughout the hour. Very accessible and informative lecture for all branches of game development. Speaker handled questions very well. Invite her back and get her to do a more detailed breakdown of designing story Very competent presenter. Great deck that supported what was being said and broke things down really well.
Great job of highlighting the challenges of storytelling in multiplayer while providing viable rules and solutions. Posted by Christina Norman at PM 19 comments:. A presentation is more than just slides, it's also the accompanying presentation.
Please keep that in mind as you read! If you have any questions or want context, hit me up on twitter truffle. Check out my previous talk: Where did my Inventory Go? Refining gameplay in Mass Effect 2.
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